• @the_artic_one
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    88 months ago

    It’s code, but without automated tests, comments, style rules

    So it’s game code.

    But seriously, Unreal blueprints actually support all of those.

    • @[email protected]
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      18 months ago

      Binary assets though… and performance… and debugging when things start to misbehave in native code called from blueprint… 😵‍💫

    • @[email protected]
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      18 months ago

      That’s what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn’t think it was possible.