I have an addon for Godot 3 and I’d like to update it to work on Godot 4 without losing compatibility with Godot 3, I’ve done this in Unity using defined symbos (with #if UNITY_X_Y_OR_NEWER) I haven’t found a way to do this, anyone have any idea?

  • RhoOP
    link
    English
    21 year ago

    the thing is the code won’t compile, I might get around it with reflection but it’s gonna be tedious

    • AtegonMA
      link
      English
      11 year ago

      Ah yeah dont know how you would do it then. When im using addons ive mostly seen two different versions of the addons being made (one for 3 one for 4)