Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • kamen
    link
    fedilink
    222 months ago

    Yep, easy as that, just that each method takes months.

    • @RandomVideos
      link
      12 months ago

      How are you implementing bug catching and autofixing in a couple of months

      • kamen
        link
        fedilink
        22 months ago

        Yeah, that part is a bit iffy, but managers and product owners will believe it.