It doesn’t stop. It just never stops.

  • lad
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    7 months ago

    screenshot of a comment in the thread mocking a reply from developer: "Change management is particularly difficult with games like Cities Skylines 2. It's the most complete in depth city simulation ever written. There are a lot of moving parts and with its agent based deep simulation change management is a challenge. It's difficult to see in advance that removing game assets from the game will result in the unavailability of said assets in game.
No doubt the there there was a change management procedure prepared in advance that was reviewed by all stakeholders. But this was such an edge case, removing assets resulting in the unavailability of said assets in game, that this interruption simply couldn't have been for foreseen.
It won't be long now. In last week's update CO announced its intent to form an advisory panel, including members of the Cities community. CO will be able to leverage this expertise when formulating its rollback strategy. It's a solid bet that forming this advisory panel will be on COs agenda in the next couple weeks and we will see content creators showcasing a pre-release rollback in the months that follow.
CO has committed to fixing core game features before the release of Bridges and Piers in Q1 of 2025 and we have every reason to believe this commitment is firm. Certainly we will see Beach Properties assets return to Skylines 2 by Q4 2024 or at the latest as an update to the base game released simultaneously with Bridges and Piers in Q1 of 2025."

    This is just gold 🤣

    • FooBarrington@lemmy.worldOP
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      7 months ago

      God, how can someone be so blind?

      But this was such an edge case, removing assets resulting in the unavailability of said assets in game, that this interruption simply couldn’t have been for foreseen.

      They couldn’t foresee issues created by removing assets, in a game that is supposed to support user mods, which can be added/removed at any time? Really?

      The explanation I’ve seen is that they wanted to pull the DLC as soon as possible, since it was - literally - the worst-rated product on Steam. I’m 99% sure the bean counters responsible for all of the terrible decisions (release the game, no matter what state! Release the DLC, no matter the amount of content!) pulled the lever on this one again - no chance they’ll see any responsibility with themselves.

        • FooBarrington@lemmy.worldOP
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          7 months ago

          You’re probably right, especially considering this sentence:

          It’s difficult to see in advance that removing game assets from the game will result in the unavailability of said assets in game.

          I’ve seen this kind of defense meant honestly before, so I’m not 100% sure, but by god - I hope you’re right.

        • lad
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          7 months ago

          This is but their legit response was “dunno, that wasn’t supposed to happen but it kinda did, maybe don’t do anything now, we’ll try to fix it sometimes”, so this is not that far:

          developer response: "Hi all! I just wanted to pop in and let you know we're looking into what's happened as you were of course supposed to keep access to the Beach Properties content until the patch that moves it to the base game arrived. Assets are replaced by the placeholder boxes, but as the waterfront zoning isn't available in the base game yet, I recommend holding off on loading saves with a lot of those zones. At this time we don't have an ETA for when this is resolved, but at the very least the upcoming patch (date still to be announced) will resolve it as the assets become part of the base game. I'm so sorry for the inconvenience this is causing!

      • CALIGVLA@lemmy.dbzer0.com
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        7 months ago

        Wait, but if they pulled the game from Steam shouldn’t the owners still keep the game (DLC in this case) on their libraries?

        • FooBarrington@lemmy.worldOP
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          7 months ago

          They refunded people, which probably removed the DLC from their libraries. People who bought the ultimate edition kept it.

          • CALIGVLA@lemmy.dbzer0.com
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            7 months ago

            That can happen? I wasn’t aware developers could literally remove a game from your Steam library, if so that’s really shitty and scummy.

            • FooBarrington@lemmy.worldOP
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              7 months ago

              Well, they refunded it, so people got their money back. But it sucks that it breaks peoples save files.

              • CALIGVLA@lemmy.dbzer0.com
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                7 months ago

                I guess, but so the owner chose to get a refund, right? If so then that’s to be expected, if that’s the case then I don’t see what the fuzz is about. Unless the refund was forced onto the customer.

                  • CALIGVLA@lemmy.dbzer0.com
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                    7 months ago

                    Well then my opinion stands, that’s pretty shitty. The choice to refund should ultimately lie with the customer not with the company.

    • dinckel@lemmy.world
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      7 months ago

      Truth be told, i don’t have an ounce of care in me about this community council. I want them to make a product that was advertised, because so far it’s just a scam of colossal orders of magnitude (ha)