• Square Singer@feddit.de
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    2 years ago

    Games are actually the hardcore compatibility test. They are much less compatible than the average piece of software. That’s due to them using much more of the hardware/low-level-APIs of the OS, but also due to DRM and Anti-Cheat-Software (where applicable).

    And printers are also (for some reason) super difficult. Probably because they are cheap, planned-obsolescence pieses of crap hardware, which are chock-full of DRM.

    • flambonkscious@sh.itjust.works
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      2 years ago

      The spooler spanning userland a d kernel address space was never going to go well, either.

      To be fair, it went a lot worse than people thought, but that’s probably because printers were cheap to produce and beancounters find programmers expensive

      • Square Singer@feddit.de
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        2 years ago

        The last point is probably the biggest issue. Even if for some reason a prodigy embedded dev ended up working on super cheap HP printers, they wouldn’t get the time and budget to actually push the drivers/software/firmware past a barely working state.

        And if there is more budget to burn, it will be allocated to DRM measures like blocking 3rd party ink.