I hope it’s better than Civ 6.

  • @[email protected]
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    10722 days ago

    My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.

    You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.

    • @[email protected]
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      3421 days ago

      I just want an AI that actually plays the game and have to build things for real instead of cheating in everything.

      • @[email protected]
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        921 days ago

        The AI has never been great in the series for various reasons, but for whatever reason it just did not know how to play in Civ6. I’d either get crushed by the bonuses early on if I played on high difficulty or have the game firmly in hand by the Renaissance otherwise. Easily the worst game in the series for me as a result.

        • @[email protected]
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          621 days ago

          Yeah, it seems at a certain breaking point in the difficulty curve it becomes “catch up with the AI boni”, which made it a completely different game for me. And as you said, usually by renaissance you know if this is going to be a landslide victory (which at that point becomes a chore), or if you’re screwed.

      • @[email protected]
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        220 days ago

        This please.

        Yes pretty graphics are nice, but I have never understood why it seems like all effort to make better game ‘AI’ just completely stopped.

        Like I get getting game ai to act ‘real’ is/was virtually impossible, but it’s possible to fake it enough to make it enjoyable and has been for a long while and yet is always an afterthought.

    • @[email protected]
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      1122 days ago

      I, for one, am eager to ride the next civilization wave. They’ve only gotten better and better.

    • @[email protected]
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      321 days ago

      If you’ve been holding on to civ 5 it’s the best time to move over to 6 that there ever will be.

    • @[email protected]
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      2622 days ago

      I’m glad they moved away from unit death stacks in 5 and 6. I think 5 has the best art direction, but 6 is peak gameplay for me.

      • @[email protected]
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        821 days ago

        Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.

    • @[email protected]
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      21 days ago

      Yep.

      5 was okay and different, but was definitely the start of the downward spiral.

      4 is the best of what civlization has to offer.

      4 was also great in that it got two expansions

      instead of 150 million tiny DLC for insane prices.

    • mox
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      1022 days ago

      I thought 5 was quite good with the Brave New World expansion/rework.

    • @silasmariner
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      321 days ago

      Civ II expansion was peak. I never felt better than the one time I managed to win as humans in the humanity Vs aliens scenario

        • @silasmariner
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          120 days ago

          Apparently I was thinking of ‘Conflicts in Civilization’, which was just a scenario set for the base Civ II game. Tbh I sucked hard at that game back then but in my defence I was too young to really get good strategy and just enjoyed building wonders

  • Semi-Hemi-Lemmygod
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    1821 days ago

    One mechanic I’d love to see added to Civ is disease. It’s had huge significance throughout history and would be another fun layer to the game.

    For example, if you settled near a swamp there would randomly be disease outbreaks. When you encounter a new civ your diseases would have a chance to infect each other’s units, and you would spread it to your Civ if you brought them back.

    Military units who are fortified in certain terrain would slowly lose health as they suffer from things, and you could have civilian units that can undo disease damage. Hell, you could purposely send infected units to an uncontacted civs and decimate their populations.

    To fight this they could add a hospital district, new great people, and new technologies.

  • @[email protected]
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    1521 days ago

    I paid 20USD for CIV6 for Android when it first came out. I really enjoyed it until I got on my first flight.

    After switching to Spotify and back to the game, it turned off my game and won’t let me play anymore.

    I ended up hacking it and now I can play it offline.

    They better not make the same mistake twice.

            • @[email protected]
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              21 days ago

              I’m your original scenario, you bought the game, then learned it sucked, then modified/pirated.

              They got your money.

              If you apply the same pattern to the upcoming game, you’ll still have bought it.

              Edit So there’s no “or else” from the company perspective.

              • @[email protected]
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                121 days ago

                I understand your point.

                Fool me once. Shame on you. Fool me twice. Shame on me.

                If they require an internet connection for CIV VII, I’ll just pirate it and skip the extra work to get a functional game.

      • @[email protected]
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        321 days ago

        Funny you asked. I just created some directions on how to do this.

        Download this APK and install it. Password is 12345 https://www.mediafire.com/file/2hseavw1aq1relz/CIVVI_pass_is

        Then download ONLY the obb file(the last link, it’s almost 4gb). It’s the last link. Don’t download the first 2 links unless you want the Russian version of this game. https://apkaward.com/civilization-vi-mod-free-android-apk


        1 – download and install the apk

        2 --open it and close it so it can make an obb folder

        3 – download obb file and extract it and folder like download or something

        4 – you should now have have 2 files both 2 gb named main and patch

        5 – install FV file explorer from store and open it, on the right tab is a robot logo. Pick the obb.

        6 – move the 2 ( 2gb )obb files in to Android/obb/com.aspyr.civvi or something it will be there .

        7 --open the game and be patient first boot might take a long mine took 10 mins

      • ɘlddoW .ᴙM
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        121 days ago

        Is this a bot, or are you an actual human being that only engages with other people by pedantically correcting very minor or esoteric grammar mistakes?

  • @[email protected]
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    1421 days ago

    I just hope (foolishly) that with the current hype that it’s AI will be a focus. I hate that because it cheats things that would work on me don’t work on the AI etc.

    It would be really cool if they made an API for the game so people could build their own AI

    • @[email protected]
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      1821 days ago

      The Ottoman Empire is suffering a plague of health concerns! With your modern science, you have determined this is because they apply glue to their pizzas. Do you wish to provide assistance by helping them click the squares that contain a motorcycle?

      • @[email protected]
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        521 days ago

        You have built the Golden Gate Suicide Wonder. Population will decrease 5% per year in all water tiles.

    • Coelacanth
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      1521 days ago

      That really is one of the biggest flaws of Civ. It’s so hard to find a breakpoint where the gameplay “feels good” but still is challenging. If you’re at a difficulty level where the gameplay is mostly intact, the AI is just too dumb, and if you bump it up it becomes a meta game of playing around the AI bonuses.

      • @[email protected]
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        1621 days ago

        This was covered in a great talk by Soren Johnson (lead designer of Civ IV): Playing to Lose: AI and Civilization.

        His main thesis is that players constantly demand stronger AI (that doesn’t cheat) but when they try it they hate it. The issue is that strong AI doesn’t role-play like an actual historical leader, it plays like a “gamer” who will stop at nothing to win.

        That is, strong AI opponents treat Civ like a game of poker and they’ll use every possible means of defeating you. They’re not reliable allies or trading partners, they’re bluffing, duplicitous liars.

        Human players who play against such AIs report a very negative experience. Many of the diplomacy functions in the game become rather useless against such an untrustworthy AI, and the whole situation devolves into something more akin to “turn-based Warcraft” rather than Civilization.

        • Semi-Hemi-Lemmygod
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          521 days ago

          I don’t want a stronger AI because I’m playing it to fantasize about alternative histories. Then again I play FPS games at the lowest difficulty in story mode because I’m here for the story. (And also I’m shit at FPS games.)

  • @[email protected]
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    1021 days ago

    you will need to wait until they release $200 worth of expansion packs to know that this will be any good

  • @[email protected]
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    921 days ago

    I played Civilization for years. When Civ 5 came out, I was incredibly psyched. I specifically went to PAX one year just so I could get new information on the game. When I finally played it, it was the biggest disappointment of my gaming life. It just doesn’t feel like any of the previous ones. Civ 6 is way better in almost every way.

    I’m wary of Civ 7 though. How can they improve upon the game without adding minigames or breaking it into insane amounts of DLC eg. Stellaris? I probably won’t pick it up until it’s on a steam sale with all its DLC at 50% off or something stupid.

    • @[email protected]
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      321 days ago

      Get a lot closer to Crusader Kings? Make it unnecessarily graphics and immersion focused? A 1st person shooter? Aliens? Make it a porn parody?

  • @[email protected]
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    521 days ago

    I’m still enjoying 5. I don’t think I need another civ game in happy with what I got.

    • @[email protected]
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      621 days ago

      I have probably a cumulative 2000 hours between civilization 4, 5, and 6. I disliked each as they came out, I had played 3 briefly right before 4 was released. But after a few games in each they really grew on me, and moving back to the older versions just didn’t slap the same way.

      I’m sure 7 will be different in enough ways that people will initially hate it, and still spend dozens of hours playing it.

      • Semi-Hemi-Lemmygod
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        621 days ago

        I’ve been playing Civ since the first release, and this is the pattern with all of them. The transition to hexagonal tiles was pretty weird at the time.

      • @[email protected]
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        221 days ago

        Yep. At this point If I play it for 20hrs and don’t stop there, I accept that I like it.

    • @[email protected]
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      522 days ago

      Let’s hope it isn’t. Even though civ 6 had multiple interesting aspects and in certain ways it was objectively better than 5, I just could not look past the ugly presentation.

      • @[email protected]
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        221 days ago

        Same. Civ 5 was nice to look at, for example the swirly white clouds for the fog of war. In Civ 6 that gets replaced with… an ugly brown parchment thing

      • DarkThoughts
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        221 days ago

        Same. And I tried, even during a free weekend. But I couldn’t even fix it because all the mods that changed the colors or unit sizes seemed to have been outdated and abandoned. Hopefully Ara will be good, which at least looks to be very promising.

      • @[email protected]
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        121 days ago

        Man, scratch that, reverse it. I’ll take Civ VI’s aesthetic over V any day of the week.