• you_are_dust
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    342 days ago

    The argument that it’s not a real Mario game is a bit silly really. There are long standing pieces of Mario lore that came from Mario 2. Luigi being taller and more slim, Peach being able to float, shy guys came from Mario 2 and they are a staple enemy in certain other games and Yoshi games.

    • ArxCyberwolf
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      131 day ago

      Bob-ombs, multiple variants of Shy Guys, Birdo, and Pokeys all originated in DDP. All of those besides Birdo have been mainstay enemies ever since.

      • you_are_dust
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        51 day ago

        I think Birdo is under represented in the games. I’d love to see Birdo in more than just as a character for multi player games like Mario Kart.

    • @[email protected]
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      5
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      1 day ago

      The level design is fantastic. The original Mario Bros. 2 feels like a romhack of Mario 1 designed to troll you. It’s like the final boss of Mario games.

        • Captain Aggravated
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          21 day ago

          I think Adventure of Link could be fixed. There’s a lot of shit that’s “Nintendo Hard” aka unfairly punishing. I think the bones of the thing are okay, but there’s a lot to repair.

          • I Cast Fist
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            117 hours ago

            I wish they’d bring back transforming into a faerie to skip everything inside dungeons and wrong-warp everywhere

      • @[email protected]
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        142 days ago

        That’s a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn’t just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.

        • @[email protected]
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          -22 days ago

          It’s the “2nd” game. And it’s just an iteration on SMB1. You can say SMB1 isn’t like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren’t side-scrollers, there is no “ending” to them, they are actually different.

  • @[email protected]
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    192 days ago

    It isn’t just a reskin, there are a lot of differences. One of the biggest is there is no run in Doki Doki. That makes the experience extremely different from the running and jumping action of Mario.

    • @[email protected]
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      262 days ago

      And furthermore the enemies and several other elements from SMB2 appear throughout the Mario universe to this day. Shyguy, anyone?

      • I Cast Fist
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        117 hours ago

        Does that damn mask appear in other games? It always gave me the creeps back when I was smaller, like the angry sun in SMB3

      • @[email protected]
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        112 days ago

        And the character select mechanic was revived in recent Mario games (New SMB, 3D World, Wonder), including each character having a unique trait.

        • @[email protected]
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          52 days ago

          Which makes more sense than you’d think, since Link’s Awakening takes place in a world dreamed by the Wind Fish and Wart was from Subcon, a land of dreams.