The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 3 months agoThe audacity!lemmy.worldimagemessage-square65linkfedilinkarrow-up1363arrow-down12
arrow-up1361arrow-down1imageThe audacity!lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 3 months agomessage-square65linkfedilink
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up2·3 months agowhatever you do, don’t look into its code. It’s basically a single lua file with more if/else/switch nesting than god intended (unless it was refactored in the last couple months)
minus-squareJackbyDevlinkfedilinkEnglisharrow-up3·edit-23 months agoWhy not? In the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
whatever you do, don’t look into its code.
It’s basically a single lua file with more if/else/switch nesting than god intended
(unless it was refactored in the last couple months)
Why not? In the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.