UltraGiGaGigantic@lemmy.ml to Gaming@lemmy.mlEnglish · 4 days agoDon't forget to make a 2nd save file just in case.lemmy.mlimagemessage-square41fedilinkarrow-up1557arrow-down15cross-posted to: [email protected]
arrow-up1552arrow-down1imageDon't forget to make a 2nd save file just in case.lemmy.mlUltraGiGaGigantic@lemmy.ml to Gaming@lemmy.mlEnglish · 4 days agomessage-square41fedilinkcross-posted to: [email protected]
minus-squareLifter@discuss.tchncs.delinkfedilinkarrow-up1·1 day agoThe state “the game is paused” is different from " the game is paused and saved". Sure that could be another key in some atate machine but like above: it’s the “not mess it up” part that is harder.
minus-squareJustAnotherKay@lemmy.worldlinkfedilinkarrow-up1·22 hours agoI feel like I’ve seen a “Time since last save:” line on enough games to find it hard to believe that “paused and saved” is difficult to check for lol These are variables that already exist in most games, it just needs one more line of code to check them
The state “the game is paused” is different from " the game is paused and saved". Sure that could be another key in some atate machine but like above: it’s the “not mess it up” part that is harder.
I feel like I’ve seen a “Time since last save:” line on enough games to find it hard to believe that “paused and saved” is difficult to check for lol
These are variables that already exist in most games, it just needs one more line of code to check them