• JackbyDev
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      6 hours ago

      Or even just “Has the menu been closed since it was saved?”

  • Queen HawlSera@lemm.ee
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    6 hours ago

    This is why I have no tolerance for games with limited saving… Which is painful as a Resident Evil fan who prefers the early games

    (No surprise that I use unlimited saving mods)

  • MiDaBa@lemmy.ml
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    1 day ago

    Even worse. Games with a mysterious auto save “feature” that don’t allow a manual backup save. There’s a special place in hell for those developers.

    • JackbyDev
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      6 hours ago

      There’s also a place in hell for devs who don’t include a “save and quit” in rogue like games because they’re worried people will save scum. As if honest people who can’t devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.

    • Zron@lemmy.world
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      23 hours ago

      Idk, I feel that’s okay as long as the saves are incredibly frequent and reliable.

      I’ve never lost progress in a From Software game for instance, and they have an only auto save system, but it saves literally everything you do as soon as you do it, so unless you deliberately alt-F4 instantly after doing something, you won’t lose any progress.

      • youngalfred@lemm.ee
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        22 hours ago

        Can you reload old saves, or only the most recent? I think being able to reload an older save is important in the case of glitches (NPC walks through wall and is unreachable etc)

        • Zron@lemmy.world
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          10 hours ago

          Ah, the trauma of every Bethesda RPG player.

          There are game studios out there that don’t release broken garbage that needs the player to walk on eggshells, backup saves, and do arcane console commands to make the game playable.

        • GiantRobotTRex@lemmy.sdf.org
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          21 hours ago

          Only the most recent.

          I also have never had any issues with game breaking bugs like that. I’ve encountered some glitches but nothing a save+reload couldn’t fix. Everything just resets to its normal spawn point.

  • WhatSay@slrpnk.net
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    24 hours ago

    I think it’s no mans sky that tells you how long ago your last save was before you leave. That’s the ideal.

  • jsomae@lemmy.ml
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    1 day ago

    Props to Animal Well developer, it doesn’t prompt you if you saved in the last minute.

  • Kazumara@discuss.tchncs.de
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    23 hours ago

    They could improve this so much by saying something like “the last 2 minutes and 24 seconds of unsaved progress will be lost” instead. Just need to keep a time counter from last save, that’s not too much overhead.

    • William@lemmy.world
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      21 hours ago

      There are even games that already do this. I still end up second-guessing, but at least “you last saved 8 seconds ago” makes me pretty sure I got it.

  • CluckN@lemmy.world
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    1 day ago

    One time during the final mission in Batman Arkham City I hit the power button at the same frame the auto-save turned on. My save was corrupted and I had to speedrun the story again. Thank god I wasn’t doing Riddler trophies I would’ve gone insane.

  • cRazi_man@lemm.ee
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    14 hours ago

    Flashbacks of playing Metal Gear Solid 2 at a time of frequent unexpected power cuts. Painful.