I played the original silent hill for the first time without knowing anything about the series and i think i am missing something.
The gameplay was obviously clunky but still enjoyable using savestates. My problem comes from the fact that it wasn’t really scary (probably because i don’t get scared easily) and from the story. When i reached the ending i was very interested in knowing what was going to happen, only to be faced with a basic bossfight without much information about the story (bad ending).
Then i checked the wiki and apparently there are multiple endings whose requirements are not explained in game (or at least it seems so).
Is it worth replaying the game using a guide to see the other endings or should i just watch them on YouTube?
And why is it considered a masterpiece?
https://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny
You have to remember that it was competing with tense-but-goofy Capcom fare like Resident Evil and Dino Crisis, and then… Japan-exclusive Lovecraft patchworks like Iru! / They’re Here! Earlier and more-grounded horror titles like the Clock Tower remake were nowhere near as visually or mechanically immersive.
And for whatever reason, horror doesn’t age as well in games as it does on film. It took ages for The Exorcist to decay from being superlative and important to a historical relic you vaguely understand as frightening. Evil Dead, The Thing, Terminator 2… there’s some old-ass movies that stand up and skeeze you out. Shit, I’d still hesitate to rewatch The Ring. But interactivity demands some shock value, and that shit has a shelf life.
Like with most games hailed as masterpieces of their time, you’d have to have experienced it when it was new and novel to really appreciate what it offered at the time. It wouldn’t seem new and novel years later when a ton of games took inspiration from it and duplicated much of what made the OG great.
It still has an extremely charming aesthetic that’s still hard to find anywhere else.
I just liked the atmosphere of the game and enjoyed it despite it’s flaws. I also remember having to beat cybil with only melee because I had no ammo.
you have to keep the time in mind, when it was published.
i played it with a friend on a weekend. prepared with lots of microwave popcorn.
it was not so much about the jump scears, but more the atmosphere. the sound of the radio, when a zombie was nearby, was nerve wrecking at times. then the other dimension (forgot the name)and that was published on the playstation 1. for me it is like mgs, they tried to squeeze the last bit of performance out of the hardware.
i haven’t played it since. so i don’t know how it aged. but when it came out, there was bothing like that.