- cross-posted to:
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- cross-posted to:
- [email protected]
This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.
Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!
The write up has lots of hard numbers for the executable size but only describes the performance impact in general terms.
It would be good to see some before and after performance numbers.
Performance testing is a whole can of worms. It’s hard to get an idea of how performance changes because it’ll depend a lot on the nodes and scripts being used. There could be huge regressions in specific cases and functions and no difference in others. Usually you’ll need a suite of tests to see what changed.