I guess it depends if the frame count is an in-game frame, or a recording of the gameplay.
If it’s in-game frames, then a slower newer snes has the advantage. You have more IRL time per “scored” unit of time.
If it’s frames of the video, then the faster barrel-aged SNES have the advantage, at the cost of requiring faster button presses
Speed running SNES games on og hardware is about to become extremely expensive at the top level
Would it make a difference though? I’ve only got a passing interest, but I thought top end speedruns were measured per frame rather than RTA?
something something bus something something 0.35 seconds
e: perhaps the answer is already there, RTA would likely be the only ones with significant differences.
I guess it depends if the frame count is an in-game frame, or a recording of the gameplay.
If it’s in-game frames, then a slower newer snes has the advantage. You have more IRL time per “scored” unit of time.
If it’s frames of the video, then the faster barrel-aged SNES have the advantage, at the cost of requiring faster button presses