The list of fixes is so huge that I gave up reading it all lol.
It took me 20 minutes to just skim it. That’s a motherload of a patch.
8 GB of patch on PS5.
Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
Probably for the best, since the whole thing is a gimmick fight and it needs to be winnable. Though I will say that having it all planned out and seeing my target avoiding it and choosing to attack from behind me, directly opposite where he was supposed to be if I had any hope of killing him, was one of the most memorable moments of that battle.
The amount of ice in my veins when I had to lure the damn thing into place by climbing on the forge myself and just hoping I could run really fast before I had to bring it down on my own skull or he got wise and fucked off.
I can see the necessity, it was just…adrenaline-inducing.
Ranger Companions will not be summonable in combat.
Not a dnd player, is there a tabletop basis for this? Being able to summon Scratch in battle simply because he is a good boy but not being able to call a companion animal when doing so is your whole class feels weird to me.
Fixed the game thinking you’re dating Gale instead of Karlach in one of the dialogues with Karlach.
Prevented Gale from demanding your attention after talking to Tara when he doesn’t really have anything relevant to say.
Fixed a bug where, once you got serious with another Origin, Gale would always break up with you on the topic being discussed.
Not gonna lie, I kinda wish they just wouldn’t even touch Gale. You’d think it would get in the way and I get that they technically should fix it because his behavior wasn’t the devs’ intention for the kind of person they seem to have wanted him to be, but how he’s acting has actually added a lot to his personality to me.
Gale is unintentionally incredibly realistic as a Nice Guy,™ enough for me to recognize it instantly for what it is and build my perception of him around it, and his worst trait is being a walking teachable moment. Pointing to how uncomfortable Gale makes everyone literally helped me explain on a more visceral level how “fun” it is to put up with irl to someone last night.
He just sat alone in his tower for years with no normal interaction, so now his judgement is off and he makes a ton of sometimes insane assumptions because you didn’t leave him to die and asked him about his cat once and now he won’t stop. Even in the middle of the Shadowlands, he’s entirely, awkwardly inappropriate for just zero reason.
Withers commented that I’m in a relationship now, and even my character had the option to brush it off as one night spent with a friend, just two buddies talking about magic, 6ft apart because it’s not like that.
And I mean, I really didn’t notice it wasn’t a thing games ever did before I saw others pointing it out. Because between Astarion’s dramatic fuckboy attitude and whatever tree Gale and his unholy libido are hiding behind, that’s just how guys react to me when I talk to them. I didn’t notice it was weird.
Please don’t make Gale entirely normal, the jokes are hilarious and he’s actually really believable without inherently being unlikable.
Probably for the best, since the whole thing is a gimmick fight and it needs to be winnable.
Except it is winnable without the Crucible. There’s even an achievement for beating Grym without using the Crucible at all.
It’s much harder to do it, but it’s not an unwinnable fight.
Running around the area everything makes it very clear you need a hammer and heat. I showed up to that fight prepared. Then I saw the achievement pop up, and after I read it I couldn’t help be laugh. I did the equivalent of doing the math problem wrong but getting the right answer.
I’ve killed him on both my runs without using the crucible. The second one was on tactician. Def takes a lot of planning but doable!
I had no idea the crucible was even usable for that, wasn’t telegraphed at all. I found the buff/debuff to be infuriatingly inconsistent and eventually the lava mechanic just broke altogether and the only way to leave that zone was to fast travel out of it, and I could never return.
I fought Grym and it did not even occur to me to lure him into the forge hammer at all. Just suffered through only one character being able to really damage him because he had a bludgeoning weapon. My partner was so bored. Then we beat it and got an achievement for killing him without using the forge hammer and lost our fucking minds. On second play-through, tried the hammer thing and he just would not fuck around with the middle of the platform at all, so I, again, just had to bludgeon him to death (but I came prepared and had bludgeoning damage on all my melee characters this time, lol).
Honestly, it’s a neat idea for a fight, but it feels so out of place to have a mechanically scripted fight were you have to learn boss mechanics to do it “right”, all alone in the middle of a sea of loosey goosey “how do you want to do this” amazing nonsense fights.
That fight took me so long, used up all my health potions, healing spells, a couple of haste scrolls and still only won because somehow, SOMEHOW Gale (the only remaining alive character) hit him with his quarterstaff for like 2hp before the weakness from lava wore off.
When I found out you could just smash him with the forge I was both immensely upset at myself and incredibly proud.
All I care for is Mac support. Lovely it is there now. It is 18.00 at the moment where I live. Children will go to bed early and I will game away. Perfect start after a long week.
Yup, kissing them good night and locking myself in the closet until someone drags me out hopefully next week
I’m really grateful that they support Intel Macs even though Apple doesn’t sell them anymore. Thanks Larian!
Longest patch notes I’ve ever seen. 23.5k words btw
I read the whole thing, some great changes and bug fixes for issues I experienced!
Don’t read it if you haven’t beaten the game. Some major spoilers in there
care to summarize your findings?
That’s a tall order lol I’m not sure it could be summarized
Performance improvements all around and TONS of specific bug fixes. Gameplay, UI, story, and dialogue. It’s a really massive list
No worries. Im barely done visiting the durid grove the first time so I will be the lucky few that don’t really see a lot of these bugs. My companions have not even hit on me yet.
Hey that’s great news! At least a couple bugs in act 1 have consequences later on.
There was an npc that attacked me my first run so I, of course, killed him. I thought that was supposed to happen…but I didn’t get the bug in my second run and got a new story arc! Something near the end played out differently with him alive.
BG3 Devs are amazing… look at the size of that fix list! Unbelievable.
Removed by mod
Performance improvements was one of the main points of this patch.
“Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.”
Does this just mean that the quest log will update to clarify that the next step is later in the game? Or are you just locked out of Karlach’s story entirely if you recruit her after Dammon leaves the Grove now? I’m already annoyed that I’m locked out of her romance because I listened to the game and thought resolving the Grove stuff was time-sensitive, so I dove into it right away before meeting Karlach. I was hoping that they would change it so the romance options would trigger even if the first upgrade happens in Act II, but I guess my poor Dwarven cleric is just going to be lonely on this playthrough.
thought resolving the Grove stuff was time-sensitive
Wait, is it not? Don’t they all die killed by goblins if you wait too much to kill the leaders in the goblin camp?
From my understanding, that only happens if you pass the point of no return to enter the mountain pass or if you go to the goblin camp and advance the story there. You can find the Grove and then leave and take as much time as you want to explore before going to the goblin camp and progressing the story.
Gosh I didn’t know that, thank you! Now I can take my time exploring without fretting about the grove being exterminated lol.
End the game with Karlach in your party but never having done anything with Dammon after Act 1.
I dare you
It felt like Final Fantasy 7 all over again!
It doesn’t seem to be explicitly mentioned in the patch notes, but PS5 co-op performance is hugely improved.
Before it was taking over 5 second to swap characters or split/join (and summoning a minion was a 15 second job) and now it’s instant. All the frustrating clunks seem to be gone.
Have they fixed Mol yet? I still want my belongings
Heh… After it became clear that Mol and her gang weren’t going to return my stuff, I decided turnabout was fair play, and robbed them all blind.
It would be hilarious if the patch made Mol confront me about it.
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Man, getting the bug where the music doesn’t play in that boss fight would suck. Looks like they made the fight harder too (or at least fixed the cheese option with Otto’s).
This might be the patch that gets me to jump back in. I only read some of the notes and I still saw a few of the combat/item things I was hoping would get fixed. Very cool!
Your selected trade mode (trade or barter) is now saved to your player profile.
Best change I’ve seen so far.
Correction, this is the best change:
Added some missing Boo squeaks.
Performance improvements in lower city! Hopefully that means I won’t only get 30fps there anymore
Hopefully that means in multi-player I won’t zone in to lower city to everyone t posing, the ground texture missing and I crash 30 seconds later.
Reeeeal excited for this update! 😂
What fixed the lag for me was opening the task manager, go to the “details” tab, right click the bg process and up the priority to high! Basically no lag after that!
Maybe it’s because I play on Linux but I never see any of this Act 3 lag everyone is always talking about 🤷
My partner and I just downloaded Patch #3 today and have reached the…
spoiler
Cazador death / Astarion ascension
…part of the story, but the Woe quarterstaff isn’t dropping (or showing up in any character’s inventory) after the battle.
Is anyone else running into this?
I ran into it on last patch.
Wow, just wow. Now for me only FSR2-support is missing. Thx, devs!
I started to read these and thought, meh only the magic mirror and the level up thing affect me, and then I started scrolling and realized I cannot possibly read all of this