Hello everybody! The effect I’ll be creating in this video originated as a combination of the algorithm used for rendering a 3D tunnel and several applications of so-called fractal Brownian motion, which I explored while working on some of my fractal shaders. And since I most likely didn’t explain anything clearly with that introduction, we’ll go through everything step by step.
Wow, I don’t think I’ve seen anyone go into this much detail explaining writing a fragment shader before, especially not one so … well, the code is actually not too complex, but the result is intricate!
Reminds me of the old days of custom screensavers and music visualizers like milkdrop, haha!
I will also have to check out the lightning effect, that also looks extremely neat =D
Thank you. 😎