I need it to get low level access to some PlayStation Dualsense controller features, such as adaptive triggers and setting colors.
UPDATE: The function is missing from the VTables likely due to vibe coding, but I found a workaround. Opening the device’s pnpPath as a file will grant you evdev-like access to the device.
I know this doesn’t fully answer your exact question but have you considered this instead~~https://github.com/microsoftconnect/GameInput~~
> GameInput is a functional superset of all legacy input APIs—XInput, DirectInput, Raw Input, Human Interface Device (HID), and WinRT APIsI think OP is already talking about this API
Which language, OS, or environment?
It’s part of the Windows GameInput API. It’s C++/COM interface.
Can’t you use something more modern in C#? COM is a billion years old and it’s the worst thing I’ve ever seen.
This is the newest input API for Windows. Apparently there’s some C# binding, but it’s still for the COM interfaces. Issue is, not everything is being documented in the official MS documentations.


