Originally posted over on the godot discord by SirWaffle007 with this text:
We’re excited to announce the launch of our Godot 4 multiplayer plugin, GD-Sync! We are currently seeking beta testers of all experience levels. Your expertise and input are crucial for the fine-tuning of GD-Sync, ensuring it meets the diverse needs of the Godot community and functions seamlessly across a wide range of projects. Your feedback will directly contribute to enhancing the plugin’s features and overall usability.
The beta version of GD-Sync offers the following features:
- Managed Server Network: Optimised multiplayer servers strategically located across the globe. With servers in North America, Europe, and Asia, we ensure low-latency gameplay no matter where your players are.
- Lobbies & Matchmaking: Built-in lobbies and matchmaking systems make it easy for players to find and play together. Supports both private and public lobbies with password protection.
- Custom PropertySynchronizer & NodeInstantiator: Simplify syncing Node properties among clients and instantiate scenes on all clients with a single line of code.
- Cross Platform: Written entirely in GDScript, GD-Sync functions on all platforms seamlessly.
- Encrypted Connections: Per-client encryption and IP shielding for maximum data security.
- Server Statistics: A comprehensive dashboard on our website offers detailed server statistics and player metrics.
For detailed information and to join our beta program, check out https://www.gd-sync.com/. Thank you for your interest and support in making GD-Sync the best it can be!
Woah… a closed source plugin for Godot? Is Godot that popular already that you can build a business around/on it?
So why would one use this over Nakama?
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