• smokingManhole@lemmy.world
    link
    fedilink
    arrow-up
    3
    arrow-down
    11
    ·
    11 months ago

    VR wasn’t here to stay - at least for how it is now. Hopefully they are leaving VR behind to focus on the pragmatic potential of AR.

    • echo64@lemmy.world
      link
      fedilink
      arrow-up
      15
      arrow-down
      1
      ·
      11 months ago

      Microsoft was the first to invest heavily in AR. It was a giant flop. VR has sustained itself, but microsofts neutered attempts at it after the AR failure made them fail there, too. VR is doing fine. AR died long ago.

      • smokingManhole@lemmy.world
        link
        fedilink
        arrow-up
        5
        arrow-down
        20
        ·
        11 months ago

        You clearly lack understanding of the industry’s current stance on these technologies. It’s crucial to be informed before making such statements. The industry has largely disregarded VR, its only significant presence being in gaming, where it remains unimpressive. In contrast, AR is revolutionizing XR applications across various sectors. It offers numerous opportunities to optimize workflows and enhance work experiences. Consider Microsoft’s recent release of MRTK3, which further sidelines VR. Think carefully about the reality of the industry before making unfounded statements.

        • RedditWanderer@lemmy.world
          link
          fedilink
          arrow-up
          8
          ·
          11 months ago

          Lmao, I’m a principal engineer at one of the big game engine companies. “AR is revolutionizing XR applications across various sectors” has been spammed for half a decade, hoping it will catch on.

          It ain’t revolutionizing shit and barely anyone uses them / develops for them because they suck. Vision Pro is supposed to change that but I have it on good authority it still pretty much sucks for the same reasons.

            • coloredgrayscale
              link
              fedilink
              arrow-up
              2
              ·
              11 months ago

              I wonder how much of it is “requires hardware breakthrough” vs just mass scale for something good (and cheap) enough.

              • Lmaydev
                link
                fedilink
                arrow-up
                1
                ·
                11 months ago

                It’s kind of a catch 22.

                For it to grow to those levels it needs to sell but it needs to be at those levels to be affordable enough to sell haha

        • Holyginz@lemmy.world
          link
          fedilink
          arrow-up
          5
          arrow-down
          1
          ·
          11 months ago

          Lmao, next time you should think before mouthing off on a topic you have only surface level knowledge on.