• CameronDev
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    1 day ago

    Its kinda bizarre that there are so few Sims clones/replacements.

    • SorteKanin@feddit.dk
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      11 hours ago

      It’s not that bizarre when you think about it. As a technical piece of software, Sims is actually quite complex.

      You need a sophisticated character editor with a vast array of clothing options. You need a house editor that allows you to build any house you can imagine. You need a huge array of possible interactions between people and all kinds of objects. You also need lots of randomized interaction and AI (as in traditional game AI) to control NPCs. You need to have all these things be affected by the characters traits and you need them to go through life stages while still being interesting.

      It’s a whole lot. It’s basically impossible to build a game like that as an indie developer. You really need a large team and that means funding. And that’s where it gets hard cause you are up against Sims and I don’t imagine many sources of funding want to make that bet.

      • CameronDev
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        9 hours ago

        Its a big piece of work sure, but there haven’t even been attempts (that I know of).

        And sims is priced so high (with all the expansions) that getting in that market seems feasable if one of the big names wanted to try.

        Seems worth an attempt, rather than churning out copy-cat FPS/dots/battle royals/flavour-of-the-month games :/

        • omarfw@lemmy.world
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          8 hours ago

          Big name studios are usually publicly owned which means they have shareholders to answer to and they demand a return on their investment. That means no risk taking which means no niche genres. It’s why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.

          And indie devs don’t want to touch the sim genre because it’s an incredibly challenging thing to make and would take most people years and years to get anywhere on it. Their only shot is having an angel investor to keep them afloat.

          • CameronDev
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            54 minutes ago

            It’s why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.

            No arguments there…

            Your probably right, but gaming company’s do plenty of other risky stuff, like Concord etc. Would have been nice if they had at least tried to make a sims along the way.

    • Shadowedcross@sh.itjust.works
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      1 day ago

      Practically none really, but there are competitors coming out at least, primarily this and Paralives, probably because people are sick of EA’s shit.

      • CameronDev
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        23 hours ago

        EA have been pulling their shit for decades though, so its surprising no one has tried to eat their lunch before now.

        • Shadowedcross@sh.itjust.works
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          12 hours ago

          I think it’s because life sim games are hard to make, and up until recently, no one thought it was worth the effort to make one, when most people would just stick to The Sims. It probably helps that TS4 has been out for so long, and TS5 or whatever they want to call their next one, seems far away.

          • CameronDev
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            9 hours ago

            The games industry is more than happy to throw away billions churning out copy-cat games, that compete in incredibly crowded genres, so it would have been nice if they had at least tried to compete in the one genre with only a single competitor. Its kinda funny that TS4s biggest competitor is TS3.

          • monarch@lemm.ee
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            9 hours ago

            according to EA Sims 5 will never happen. Probably because they know they will lose so many players that have already spent north of 1000$