• @[email protected]
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      278 months ago

      Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

      • @[email protected]
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        368 months ago

        Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

        • brianorca
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          108 months ago

          Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

          • SSTF
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            38 months ago

            In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

        • ddh
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          98 months ago

          Or cast Burning Hands as a bonus action

    • @[email protected]
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      128 months ago

      Huh, I geuss I was an outlier being a skinny fuck with decent core strength, cuz the rope was easy when you paid attention to how you need put the rope around your feet.

    • JackbyDev
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      118 months ago

      Am I an adventurer or a fucking high schooler?

      • @[email protected]
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        108 months ago

        When a 10 is your average stat and the wizard dumped Strength and Dexterity at 8, you can bet your ass they’d struggle to get up a rope. Think about how strong and nimble the average person is, and how much they would struggle. That’s a 10.

    • flicker
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      28 months ago

      That’s what I came here to say. I don’t care how long you give me, I ain’t haulin my dumpy ass up no rope.