• @[email protected]
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      74 days ago

      Too late, moved to Unreal.

      If this doesn’t work out, Godot will be the next port of call.

      • @[email protected]
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        84 days ago

        I’m a little surprised that unreal is the next choice after unity given how much hate Epic seems to get. I thought about switching to unreal but then I learned that you have to download the epic store to use the unreal engine, and I refuse to do that after the “scan your whole PC and upload your game list” thing they pulled a few years ago.

        • @[email protected]
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          74 days ago

          You don’t, you can compile from source.

          Unreal is a top class engine. Yes, it’s proprietary and you always have to be cautious, but right now, it’s an engine that delivers top features that can build great games and isn’t run by Unity. If you win big, you need to pay, but you know that going into it.

          Godot is great and improving all the time but it needs maturity.

          It was a head vs heart decision and the head won this time.

          • @[email protected]
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            14 days ago

            Interesting, I didn’t know that was an option. All I could find in my admittedly quick search was about installing it from the epic store. I’ll keep that in mind for next time.

  • circuitfarmer
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    895 days ago

    Damage done. It became a great example of why it isn’t a good idea to rely on an engine operated by a corporate entity, since there’s always a chance your product will be directly affected by some external executive’s random choice.

        • @ridago
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          115 days ago

          Docker Desktop now has a license cost for medium+ sized businesses. Docker Engine remains open source, but the desktop UI as well as the tech that makes Docker work on Windows (and Mac?) is now no longer free.

          • @towerful
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            14 days ago

            Thankfully containers are open source.
            Everything is “docker this” and “docker that”. But podman is viable, and there are other container systems.
            The container format is so ubiquitous it’s FOSS. I mean, it’s kubernetes.

    • @[email protected]
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      135 days ago

      I got personally screwed by this when I sunk the cash into Substance Painter / Designer, and then they “joined the Adobe family.”

      At this point any software in my pipeline that’s not FOSS would be considered a point of vulnerability.

  • @[email protected]
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    124 days ago

    Closing the stable door after the horse has made a 12 hour flight, settled in a new country married with children, recently gained citizenship and is a well respected member of the local school board.

  • @Charzard4261
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    865 days ago

    I get that they wanted in on the Pokémon Go and Genshin Impact money printers, but anyone could have seen how much damage to their reputation it was going to cause.

    Too little too late. Personally I’ve moved to Godot and am loving it. Have I mentioned that they have stellar documentation yet?

    • Gamma
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      275 days ago

      AND that the documentation is built in to the engine, only a 60mb download!

  • SavvyWolf
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    635 days ago

    D’awww, did someone’s little cash grab not work out?

  • @[email protected]
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    94 days ago

    I honestly got the impression that it was some half baked idea from some boneheaded executive that didn’t have any idea how they were even going to put it into practice anyway.

    Wouldn’t be surprised if they just couldn’t figure out how to get it working without major issues.

  • Pennomi
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    265 days ago

    They clearly shit their pants when they saw everyone leave. I wonder how many developers will return. I know I won’t.

  • @[email protected]
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    205 days ago

    Today. Unity is cancelling the runtime fee today.

    Nothing stopping them doing a Microsoft and bringing back Recall.

  • @Kissaki
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    275 days ago

    we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.

    Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.

    at its heart, it must be a partnership built on trust

    well… as much trust as you can get back after such activities.

  • @popcar2
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    295 days ago

    I remember so much pessimism last year that people’s complaints will change nothing and that almost every Unity dev is too deep and won’t be able to switch engines.

    Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.

    Everyone’s going to (rightfully) dunk on Unity but I think this is a great move and it’s nice that the engine isn’t going away. Competition is always good, and I’m happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity’s lunch the next few years so they better step it up.

      • @[email protected]
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        64 days ago

        Most don’t switch as they have in house skills that would cost to retrain. The real kicker is the big studios of the future that started their projects on Godot. Those Godot games that succeed (like Cassette Beasts or Brotato) may fund the big studios of the future, and you know their leads will be Godot specialists looking for Godot devs.

        Other big studios may trial Godot, but when the seed is planted, the trees take 2 to 5 years to mature.

      • lad
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        55 days ago

        Big names probably plan ahead and may have switched the projects that were not too deep into development or haven’t started yet. But it’s likely something to not be loudly announced

  • Rentlar
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    205 days ago

    Great, but why were no one but the bean-counters consulted when coming out with the blatant money-stealing scheme in the first place?

    You have a lot of trust to build back because Godot has come a decently long way.

    • @[email protected]
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      44 days ago

      But some won’t consider it. I was 2 months into a project and abandoned it. I’m now knee deep into another project in Unreal. If this doesn’t go well, it’ll be Godot, or Bevy or Armory. Unity is dead to me. It’s still the same company run by the same board and I do not trust them.