I just looked at a game that is 60€ and said “I dont think its worth that and would buy now for 30, just to check it out”. Then I had the idea that some publishers/devs might benefit from knowing that 1-100000 people think that the game is worth X and would buy now for that price right now. In a case like today, the additional revenue would help their financial report etc. They could make short discounts to get especially these customers or even more tailored, you need to press “buy” and confirm at that price to let the publisher know. Like suggest price on ebay.

Let me know your thoughts and if this is a terrible idea. :)

  • conciselyverbose@sh.itjust.works
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    1 day ago

    Wishlist vs purchase is already a signal that maybe you’d benefit from a sale. Seems like it’s enough. “Suggested prices” from gamers would be way too noisy to mean anything.

    • thebigslime@lemmy.world
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      1 day ago

      Yeah I suspect tge wishlist-discount-purchase nexus is sufficient and more reliable means to determine what the best price would be.

  • nous
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    2 days ago

    This assumes people are rational and that what they say they are willing to pay matches what they are actually willing to pay. And that is just the people not trying to abuse the system.

    • XeroxCool@lemmy.world
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      2 days ago

      I’m guilty of this. So many times, I’ll see something at full price and say I’ll wait to buy it on sale. Then it goes on sale and I don’t feel like spending the money at all. Granted, I’m not trying to sway the market and screaming my bid, this is just my internal monologue. I have a backlog of games and a busy adult life, so it’s not like I’m game-poor. Just regular poor.

    • Dran@lemmy.world
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      2 days ago

      Personally I don’t think I’d advocate for OP’s suggestion, but you could solve the problem by making the suggestion also a commitment for X period of time. If you make the suggestion, and the price drops within 90 days, it automatically purchases it, etc.

      • JASN_DE@lemmy.world
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        2 days ago

        And what’d you get? People putting in 0.10. Unfortunately useless, as the poster above said.

        • Mitchie151@lemmy.world
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          2 days ago

          You can put in a buy order at 0.1 for a share worth 100. You’re dreaming, but you can still do it. Don’t think it really qualifies as abusing the system.

        • Dran@lemmy.world
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          2 days ago

          potential solution: minimum commitment 10% of original list price?

  • glimse@lemmy.world
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    2 days ago

    I think it’s a terrible idea but please don’t take that as an insult. It would instantly be filled with $1 “bids” and the data would be useless at best. I also feel like if I was a dev, I’d feel pretty bummed about the catalogue of people who think my game isn’t worth buying

    • SupraMario@lemmy.world
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      2 days ago

      They can set a auto rejection on offers below a certain threshold, ebay does this with its make an offer.

      • acosmichippo@lemmy.world
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        2 days ago

        I think that makes sense for items of finite/low quantity like eBay. Then you have to make sure your offer is at least reasonable so it beats other offers. But with an unlimited resource like software you don’t have to worry about that.

      • Pheonixdown@lemm.ee
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        2 days ago

        Someone would setup some third party tracker that identified the auto reject threshold and listed it for everyone, so people could low-ball just above it. Or devs would just set it to auto-reject below the listing prices.

      • glimse@lemmy.world
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        2 days ago

        Then it gets filled with the lowest offers. Either way, the data wouldn’t be useful enough to warrant it as a standard feature. If the devs want to know, they can put up a poll or something

  • Baggins [he/him]@lemmy.ca
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    2 days ago

    What if it was a “notify me if this game goes to $x” instead. But the devs could still see it.

  • lorty@lemmy.ml
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    2 days ago

    Have a look at steam reviews then ponder how people would use it

  • Poopfeast420@discuss.tchncs.de
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    2 days ago

    In a perfect world, sure, but in our reality you’d just get tons of people saying they want Elden Ring for a dollar or something.

    But even if it worked, it’s just games getting on sale faster. Right now, you can either pay a higher price today or wait until the game gets as cheap as you want, but it might take months or years.

    As for just the information, how much people would pay for a game, that’s what market research if for I guess.

  • Rob Bos@lemmy.ca
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    2 days ago

    They could add a bid price, so that you automatically buy at a certain price level. Sure, you could bid 0.10, but they’d probably never actually take it. And that way, they could know how much money is laying on the table. If there’s a thousand bids for $50, that gives them a pricing signal.

    • ampersandrew@lemmy.world
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      2 days ago

      This sounds like it would just end up speedrunning Steam’s refund system. Plus, I don’t think it’s desirable for the seller. If they feel their game is worth some price, but a bunch of people know they can bully other developers into a race to the bottom, that could easily be a negative feedback loop.

  • Tinwelint@lemmy.zip
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    2 days ago

    I think that would be abused pretty quickly to get games sold at 60+ down to 1 or less.

  • Lojcs@lemm.ee
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    2 days ago

    Seeing how many devs ignore suggested regional pricing unless steam autofills it for them, nobody would enable this on their own, and you can’t make this sort of thing opt out.

  • magic_lobster_party@fedia.io
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    2 days ago

    I believe publishers already have good control over their prices. If they feel a game isn’t selling to the extent they wish, they lower the price. If it’s selling well, then they have no need to lower the price.

    It’s market economy.

  • edgemaster72@lemmy.world
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    1 day ago

    Buy the game, try it for 2 hours, don’t like it at its current price? Refund it. Pretty sure when you refund the game you can leave that feedback, dunno if devs would ever see it though.