• pewpew@feddit.itOP
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      23 hours ago

      Apparently you need a second RTX 5090 dedicated just to slopification duty

  • daannii@lemmy.world
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    2 days ago

    Guess they didn’t realize games have an art style.

    Tampering with that by making all games look the same is destructive to the graphic art style.

    Booo It’s bad Boooooo

    • KeenFlame@feddit.nu
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      9 hours ago

      For realistic maybe but every style would need its own models and parameters to work well, seems like one thing more that will only fit for one flagship game and then realistically not used ever again

    • BJW@lemmus.org
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      1 day ago

      It’s like putting ketchup on a hamburger! If the chef wanted you to have ketchup, he would have put it on there himself. You’re spitting in his face by making changes to accommodate your personal preferences. One size fits all!

      • daannii@lemmy.world
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        1 day ago

        I think it’s a bit different.

        It’s more like changing a human made painting with AI to make the person look like modern IG “models”.

        I think it’s fine to add condiments to food. That’s not really the same as painting over real human art , with AI slop.

          • ATPA9@feddit.org
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            57 minutes ago

            I’d say ketchup is like installing visual mods. The slop is more like a mistery goo wich makes it taste kinda off and 4 times more expensive.

        • Scubus@sh.itjust.works
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          1 day ago

          Ah, using modern Photoshop to look like fake people, tale as old as time. It is kinda funny that in showing that ai is crap, you showed that humans are crap too.

      • MBech@feddit.dk
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        1 day ago

        That’s like saying “you shouldn’t mod games, 'cause that’s not what the dev intended”. Idgaf what the dev/chef intended, if I like mods in my burger, I’m gonna season it to my liking.

        You can dislike what this dlss5 is doing all you want to, but in the end, no one is forcing you to actually use it. Sure, some devs will start to rely on it, but those same devs never gave half a shit about what their burger tasted like in the first place. They’re the equivolent of a McDonalds burger. The devs who won’t rely on this, and who have a vision for their artstyle won’t be affected from this, in the same way that indie devs aren’t affected by the newest call of duty.

        The devs who give a shit aren’t gonna be forced to even make this available in their games. DLSS has always been a choice, if the chef doesn’t want me to put ketchup in their game, they shouldn’t offer it by putting the ketchup on the table in the first place.

  • hedge_lord@lemmy.world
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    1 day ago

    It is too… clean? The lighting is too “perfect”. Each object is an idea rather than an image to be interpreted. It conforms to what instagram considers to be realistic.

    This is a mirror of human delusion averaged and contorted to gaze into itself, and as such I abhor it.

    • Prunebutt@slrpnk.net
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      1 day ago

      This video has a neat showcase of what’s going on here. So-called “AI” adds detail where there should be none, which makes the faces look like worn-out, but polished leather.

      • YourMomsTrashman@lemmy.world
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        4 hours ago

        The examples they’ve shown are so static, I really want to see how the ‘invented details’ warp or phase in and out on fast motion scenes.

    • krisevol@lemmus.org
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      1 day ago

      No way. Nvidia is currently the only gpu that do utilize 1440p 500hz oled monitors. Dlss4. 5 is a have charger for high refresh gaming.

  • zr0@lemmy.dbzer0.com
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    1 day ago

    And I am fascinated by the number of people who, after all those years, still have no idea how DLSS and neural networks work.

  • SpaceNoodle@lemmy.world
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    2 days ago

    As an embedded systems engineer, I find VLSI shaders to be a fantastic technology.

    Simultaneously, AI code overall is absolute fucking trash.

  • gegil@sopuli.xyz
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    1 day ago

    I knew that nvidia will at some point make graphics fully ai generated, skipping the rendering.

    • pewpew@feddit.itOP
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      1 day ago

      This is not the case… yet.

      Some companies already tried this multiple times in the last two years, the future of gaming is looking bright

    • pewpew@feddit.itOP
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      1 day ago

      Yeah sure it looks more “real” but you are losing so much expression and you are making the image look like it was badly photoshopped.

      I think half of their comparison screenshots look flatout worse with DLSS 5

      • StellarSt0rm@lemmy.world
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        9 hours ago

        Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.

        Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.

        • OriginEnergySux@lemmy.world
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          1 day ago

          Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it ‘technically’ looked better to me

    • idealotus@lemmy.world
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      1 day ago

      Ehhhh. I saw the text (“The Real Deal” poster on the window in one comparison). There’s still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.

      But I’m also not a game developer, so I don’t know if the modeling differences are worth the tradeoff for something that most people won’t see in motion.

  • wander1236@sh.itjust.works
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    2 days ago

    I hate how bad NVIDIA has to be in general, because DLSS is legitimately amazing technology. Even the frame gen in DLSS 4 that was pretty rough at first is shockingly good in Borderlands 4 for example. Too bad they’re the reason no one can buy RAM

  • dellhiver@sh.itjust.works
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    2 days ago

    Was watching the Digital Foundry review of this tech. They seemed impressed, the people in the comments were scathing

    Everyday I think things can’t get worse. That maybe this will be the breaking point. But no.

    The main Resident Evil example is just awful. It’s like an Instagram filter.

    It’s worse than that guy who has been going around photoshopping “Ugly” female game characters to make them look hotter.

    I hate this reality.

    • papalonian@lemmy.world
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      2 days ago

      Eh, the examples shown imo were 50/50 improvements vs downgrades. First few were good, couple looked really bad, then a few good ones again. I suppose it’s subjective. As long as it’s just an option that can be turned off I don’t think it’s that bad.

      • Sl00k
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        1 day ago

        I personally think these looked really good IDK why it’s getting so much hate other than “ai bad” complaints

        • daggermoon@piefed.world
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          1 day ago

          Bruh she don’t even look like the same person. Also, i’m deeply concerned that if this garbage tech takes off that there will be little to no incentive to make games look as good as they can because gamers are just going to use the AI slop filter to make it “look better” anyway. Also, due to the fact that this is generative AI, It is impossible to guarantee that everyone sees the same “enhanced image”. You might see a completely different face than your friend playing the same game. Everything about this tech sucks. I’m playing Requiem on a base PS5 and I think it looks amazing. I think it’s so disrespectful to the artists who worked hard to make this game look good to just paint over their work with an AI slop filter.

          • Sl00k
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            22 hours ago

            You can just…turn it off? Devs can just… Not implement it.

            Not really that big of a deal imo.

            impossible to guarantee that everyone sees the same “enhanced image”.

            Let’s be honest this thing is not generating totally new faces per session the constraints on this tech are not so wide that we’re going to think it’s different people, you can alter the randomness of the models and it should be tuned accordingly.