Day 15: Warehouse Woes

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FAQ

  • janAkali@lemmy.one
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    38 minutes ago

    Nim

    Very fiddly solution with lots of debugging required.

    Code
    type
      Vec2 = tuple[x,y: int]
      Box = array[2, Vec2]
      Dir = enum
        U = "^"
        R = ">"
        D = "v"
        L = "<"
    
    proc convertPart2(grid: seq[string]): seq[string] =
      for y in 0..grid.high:
        result.add ""
        for x in 0..grid[0].high:
          result[^1] &= (
            if grid[y][x] == 'O': "[]"
            elif grid[y][x] == '#': "##"
            else: "..")
    
    proc shiftLeft(grid: var seq[string], col: int, range: HSlice[int,int]) =
      for i in range.a ..< range.b:
        grid[col][i] = grid[col][i+1]
      grid[col][range.b] = '.'
    
    proc shiftRight(grid: var seq[string], col: int, range: HSlice[int,int]) =
      for i in countDown(range.b, range.a+1):
        grid[col][i] = grid[col][i-1]
      grid[col][range.a] = '.'
    
    proc box(pos: Vec2, grid: seq[string]): array[2, Vec2] =
      if grid[pos.y][pos.x] == '[':
        [pos, (pos.x+1, pos.y)]
      else:
        [(pos.x-1, pos.y), pos]
    
    proc step(grid: var seq[string], bot: var Vec2, dir: Dir) =
      var (x, y) = bot
      case dir
      of U:
        while (dec y; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y-1][bot.x] == 'O': swap(grid[bot.y-1][bot.x], grid[y][x])
        dec bot.y
      of R:
        while (inc x; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y][bot.x+1] == 'O': swap(grid[bot.y][bot.x+1], grid[y][x])
        inc bot.x
      of L:
        while (dec x; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y][bot.x-1] == 'O': swap(grid[bot.y][bot.x-1], grid[y][x])
        dec bot.x
      of D:
        while (inc y; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y+1][bot.x] == 'O': swap(grid[bot.y+1][bot.x], grid[y][x])
        inc bot.y
    
    proc canMoveVert(box: Box, grid: seq[string], boxes: var HashSet[Box], dy: int): bool =
      boxes.incl box
      var left, right = false
      let (lbox, rbox) = (box[0], box[1])
      let lbigBox = box((lbox.x, lbox.y+dy), grid)
      let rbigBox = box((rbox.x, lbox.y+dy), grid)
    
      if grid[lbox.y+dy][lbox.x] == '#' or
         grid[rbox.y+dy][rbox.x] == '#': return false
      elif grid[lbox.y+dy][lbox.x] == '.': left = true
      else:
        left = canMoveVert(box((lbox.x,lbox.y+dy), grid), grid, boxes, dy)
    
      if grid[rbox.y+dy][rbox.x] == '.': right = true
      elif lbigBox == rbigBox: right = left
      else:
        right = canMoveVert(box((rbox.x, rbox.y+dy), grid), grid, boxes, dy)
    
      left and right
    
    proc moveBoxes(grid: var seq[string], boxes: var HashSet[Box], d: Vec2) =
      for box in boxes:
        grid[box[0].y][box[0].x] = '.'
        grid[box[1].y][box[1].x] = '.'
      for box in boxes:
        grid[box[0].y+d.y][box[0].x+d.x] = '['
        grid[box[1].y+d.y][box[1].x+d.x] = ']'
      boxes.clear()
    
    proc step2(grid: var seq[string], bot: var Vec2, dir: Dir) =
      case dir
      of U:
        if grid[bot.y-1][bot.x] == '#': return
        if grid[bot.y-1][bot.x] == '.': dec bot.y
        else:
          var boxes: HashSet[Box]
          if canMoveVert(box((x:bot.x, y:bot.y-1), grid), grid, boxes, -1):
            grid.moveBoxes(boxes, (0, -1))
            dec bot.y
      of R:
        var (x, y) = bot
        while (inc x; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y][bot.x+1] == '[': grid.shiftRight(bot.y, bot.x+1..x)
        inc bot.x
      of L:
        var (x, y) = bot
        while (dec x; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y][bot.x-1] == ']': grid.shiftLeft(bot.y, x..bot.x-1)
        dec bot.x
      of D:
        if grid[bot.y+1][bot.x] == '#': return
        if grid[bot.y+1][bot.x] == '.': inc bot.y
        else:
          var boxes: HashSet[Box]
          if canMoveVert(box((x:bot.x, y:bot.y+1), grid), grid, boxes, 1):
            grid.moveBoxes(boxes, (0, 1))
            inc bot.y
    
    
    proc solve(input: string): AOCSolution[int, int] =
      let chunks = input.split("\n\n")
      var grid = chunks[0].splitLines()
      let movements = chunks[1].splitLines().join().join()
    
      var robot: Vec2
      for y in 0..grid.high:
        for x in 0..grid[0].high:
          if grid[y][x] == '@':
            grid[y][x] = '.'
            robot = (x,y)
    
      block p1:
        var grid = grid
        var robot = robot
        for m in movements:
          let dir = parseEnum[Dir]($m)
          step(grid, robot, dir)
        for y in 0..grid.high:
          for x in 0..grid[0].high:
            if grid[y][x] == 'O':
              result.part1 += 100 * y + x
    
      block p2:
        var grid = grid.convertPart2()
        var robot = (robot.x*2, robot.y)
        for m in movements:
          let dir = parseEnum[Dir]($m)
          step2(grid, robot, dir)
          #grid.inspect(robot)
    
        for y in 0..grid.high:
          for x in 0..grid[0].high:
            if grid[y][x] == '[':
              result.part2 += 100 * y + x
    

    Codeberg Repo

  • lwhjp@lemmy.sdf.org
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    2 hours ago

    Haskell

    This was a fun one! I’m quite pleased with moveInto, which could be easily extended to support arbitrary box shapes.

    Solution
    import Control.Monad
    import Data.Bifunctor
    import Data.List
    import Data.Map (Map)
    import Data.Map qualified as Map
    import Data.Set (Set)
    import Data.Set qualified as Set
    
    type C = (Int, Int)
    
    readInput :: String -> (Map C Char, [C])
    readInput s =
      let (room, _ : moves) = break null $ lines s
       in ( Map.fromList [((i, j), c) | (i, l) <- zip [0 ..] room, (j, c) <- zip [0 ..] l],
            map dir $ concat moves
          )
      where
        dir '^' = (-1, 0)
        dir 'v' = (1, 0)
        dir '<' = (0, -1)
        dir '>' = (0, 1)
    
    moveInto :: Int -> Set C -> C -> C -> Set C -> Maybe (Set C)
    moveInto boxWidth walls (di, dj) = go
      where
        go (i, j) boxes
          | (i, j) `Set.member` walls = Nothing
          | Just j' <- find (\j' -> (i, j') `Set.member` boxes) $ map (j -) [0 .. boxWidth - 1] =
              Set.insert (i + di, j' + dj)
                <$> foldM
                  (flip go)
                  (Set.delete (i, j') boxes)
                  [(i + di, j' + z + dj) | z <- [0 .. boxWidth - 1]]
          | otherwise = Just boxes
    
    runMoves :: (Map C Char, [C]) -> Int -> Int
    runMoves (room, moves) scale = score $ snd $ foldl' move (start, boxes) moves
      where
        room' = Map.mapKeysMonotonic (second (* scale)) room
        Just start = fst <$> find ((== '@') . snd) (Map.assocs room')
        walls =
          let ps = Map.keysSet $ Map.filter (== '#') room'
           in Set.unions [Set.mapMonotonic (second (+ z)) ps | z <- [0 .. scale - 1]]
        boxes = Map.keysSet $ Map.filter (== 'O') room'
        move (pos@(i, j), boxes) dir@(di, dj) =
          let pos' = (i + di, j + dj)
           in maybe (pos, boxes) (pos',) $ moveInto scale walls dir pos' boxes
        score = sum . map (\(i, j) -> i * 100 + j) . Set.elems
    
    main = do
      input <- readInput <$> readFile "input15"
      mapM_ (print . runMoves input) [1, 2]