Day 15: Warehouse Woes

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FAQ

  • JRaccoon@discuss.tchncs.de
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    59 minutes ago

    TypeScript

    Not very optimized code today. Basically just a recursive function

    Code
    import fs from "fs";
    
    type Point = {x: number, y: number};
    
    enum Direction {
        UP = '^',
        DOWN = 'v',
        LEFT = '<',
        RIGHT = '>'
    }
    
    const input = fs.readFileSync("./15/input.txt", "utf-8").split(/[\r\n]{4,}/);
    const warehouse: string[][] = input[0]
        .split(/[\r\n]+/)
        .map(row => row.split(""));
    const movements: Direction[] = input[1]
        .split("")
        .map(char => char.trim())
        .filter(Boolean)
        .map(char => char as Direction);
    
    // Part 1
    console.info("Part 1: " + solve(warehouse, movements));
    
    // Part 2
    const secondWarehouse = warehouse.map(row => {
        const newRow: string[] = [];
        for (const char of row) {
            if (char === '#') { newRow.push('#', '#'); }
            else if (char === 'O') { newRow.push('[', ']'); }
            else if (char === '.') { newRow.push('.', '.'); }
            else { newRow.push('@', '.'); }
        }
        return newRow;
    });
    console.info("Part 2: " + solve(secondWarehouse, movements));
    
    function solve(warehouse: string[][], movements: Direction[]): number {
        let _warehouse = warehouse.map(row => [...row]); // Take a copy to avoid modifying the original
        const robotLocation: Point = findStartLocation(_warehouse);
    
        for (const move of movements) {
            // Under some very specific circumstances in part 2, tryMove returns false, but the grid has already been modified
            // "Fix" the issue ba taking a copy so we can easily revert all changes made
            // Slow AF of course but rest of this code isn't optimized either, so...
            const copy = _warehouse.map(row => [...row]);
        
            if (tryMove(robotLocation, move, _warehouse)) {
                if (move === Direction.UP) { robotLocation.y--; }
                else if (move === Direction.DOWN) { robotLocation.y++; }
                else if (move === Direction.LEFT) { robotLocation.x--; }
                else { robotLocation.x++; }
            } else {
                _warehouse = copy; // Revert changes
            }
        }
    
        // GPS
        let result = 0;
        for (let y = 0; y < _warehouse.length; y++) {
            for (let x = 0; x < _warehouse[y].length; x++) {
                if (_warehouse[y][x] === "O" || _warehouse[y][x] === "[") {
                    result += 100 * y + x;
                }
            }
        }
        return result;
    }
    
    function tryMove(from: Point, direction: Direction, warehouse: string[][], movingPair = false): boolean {
        const moveWhat = warehouse[from.y][from.x];
        if (moveWhat === "#") {
            return false;
        }
    
        let to: Point;
        switch (direction) {
            case Direction.UP: to = {x: from.x, y: from.y - 1}; break;
            case Direction.DOWN: to = {x: from.x, y: from.y + 1}; break;
            case Direction.LEFT: to = {x: from.x - 1, y: from.y}; break;
            case Direction.RIGHT: to = {x: from.x + 1, y: from.y}; break;
        }
    
        const allowMove = warehouse[to.y][to.x] === "."
            || (direction === Direction.UP && tryMove({x: from.x, y: from.y - 1}, direction, warehouse))
            || (direction === Direction.DOWN && tryMove({x: from.x, y: from.y + 1}, direction, warehouse))
            || (direction === Direction.LEFT && tryMove({x: from.x - 1, y: from.y}, direction, warehouse))
            || (direction === Direction.RIGHT && tryMove({x: from.x + 1, y: from.y}, direction, warehouse));
    
        if (allowMove) {
            // Part 1 logic handles horizontal movement of larger boxes just fine. Needs special handling for vertical movement
            if (!movingPair && (direction === Direction.UP || direction === Direction.DOWN)) {
                if (moveWhat === "[" && !tryMove({x: from.x + 1, y: from.y}, direction, warehouse, true)) {
                    return false;
                }
                if (moveWhat === "]" && !tryMove({x: from.x - 1, y: from.y}, direction, warehouse, true)) {
                    return false;
                }
            }
    
            // Make the move
            warehouse[to.y][to.x] = moveWhat;
            warehouse[from.y][from.x] = ".";
            return true;
        }
        return false;
    }
    
    function findStartLocation(warehouse: string[][]): Point {
        for (let y = 0; y < warehouse.length; y++) {
            for (let x = 0; x < warehouse[y].length; x++) {
                if (warehouse[y][x] === "@") {
                    return {x,y};
                }
            }
        }
    
        throw new Error("Could not find start location!");
    }
    
  • janAkali@lemmy.one
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    3 hours ago

    Nim

    Very fiddly solution with lots of debugging required.

    Code
    type
      Vec2 = tuple[x,y: int]
      Box = array[2, Vec2]
      Dir = enum
        U = "^"
        R = ">"
        D = "v"
        L = "<"
    
    proc convertPart2(grid: seq[string]): seq[string] =
      for y in 0..grid.high:
        result.add ""
        for x in 0..grid[0].high:
          result[^1] &= (
            if grid[y][x] == 'O': "[]"
            elif grid[y][x] == '#': "##"
            else: "..")
    
    proc shiftLeft(grid: var seq[string], col: int, range: HSlice[int,int]) =
      for i in range.a ..< range.b:
        grid[col][i] = grid[col][i+1]
      grid[col][range.b] = '.'
    
    proc shiftRight(grid: var seq[string], col: int, range: HSlice[int,int]) =
      for i in countDown(range.b, range.a+1):
        grid[col][i] = grid[col][i-1]
      grid[col][range.a] = '.'
    
    proc box(pos: Vec2, grid: seq[string]): array[2, Vec2] =
      if grid[pos.y][pos.x] == '[':
        [pos, (pos.x+1, pos.y)]
      else:
        [(pos.x-1, pos.y), pos]
    
    proc step(grid: var seq[string], bot: var Vec2, dir: Dir) =
      var (x, y) = bot
      case dir
      of U:
        while (dec y; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y-1][bot.x] == 'O': swap(grid[bot.y-1][bot.x], grid[y][x])
        dec bot.y
      of R:
        while (inc x; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y][bot.x+1] == 'O': swap(grid[bot.y][bot.x+1], grid[y][x])
        inc bot.x
      of L:
        while (dec x; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y][bot.x-1] == 'O': swap(grid[bot.y][bot.x-1], grid[y][x])
        dec bot.x
      of D:
        while (inc y; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y+1][bot.x] == 'O': swap(grid[bot.y+1][bot.x], grid[y][x])
        inc bot.y
    
    proc canMoveVert(box: Box, grid: seq[string], boxes: var HashSet[Box], dy: int): bool =
      boxes.incl box
      var left, right = false
      let (lbox, rbox) = (box[0], box[1])
      let lbigBox = box((lbox.x, lbox.y+dy), grid)
      let rbigBox = box((rbox.x, lbox.y+dy), grid)
    
      if grid[lbox.y+dy][lbox.x] == '#' or
         grid[rbox.y+dy][rbox.x] == '#': return false
      elif grid[lbox.y+dy][lbox.x] == '.': left = true
      else:
        left = canMoveVert(box((lbox.x,lbox.y+dy), grid), grid, boxes, dy)
    
      if grid[rbox.y+dy][rbox.x] == '.': right = true
      elif lbigBox == rbigBox: right = left
      else:
        right = canMoveVert(box((rbox.x, rbox.y+dy), grid), grid, boxes, dy)
    
      left and right
    
    proc moveBoxes(grid: var seq[string], boxes: var HashSet[Box], d: Vec2) =
      for box in boxes:
        grid[box[0].y][box[0].x] = '.'
        grid[box[1].y][box[1].x] = '.'
      for box in boxes:
        grid[box[0].y+d.y][box[0].x+d.x] = '['
        grid[box[1].y+d.y][box[1].x+d.x] = ']'
      boxes.clear()
    
    proc step2(grid: var seq[string], bot: var Vec2, dir: Dir) =
      case dir
      of U:
        if grid[bot.y-1][bot.x] == '#': return
        if grid[bot.y-1][bot.x] == '.': dec bot.y
        else:
          var boxes: HashSet[Box]
          if canMoveVert(box((x:bot.x, y:bot.y-1), grid), grid, boxes, -1):
            grid.moveBoxes(boxes, (0, -1))
            dec bot.y
      of R:
        var (x, y) = bot
        while (inc x; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y][bot.x+1] == '[': grid.shiftRight(bot.y, bot.x+1..x)
        inc bot.x
      of L:
        var (x, y) = bot
        while (dec x; grid[y][x] != '#' and grid[y][x] != '.'): discard
        if grid[y][x] == '#': return
        if grid[bot.y][bot.x-1] == ']': grid.shiftLeft(bot.y, x..bot.x-1)
        dec bot.x
      of D:
        if grid[bot.y+1][bot.x] == '#': return
        if grid[bot.y+1][bot.x] == '.': inc bot.y
        else:
          var boxes: HashSet[Box]
          if canMoveVert(box((x:bot.x, y:bot.y+1), grid), grid, boxes, 1):
            grid.moveBoxes(boxes, (0, 1))
            inc bot.y
    
    
    proc solve(input: string): AOCSolution[int, int] =
      let chunks = input.split("\n\n")
      var grid = chunks[0].splitLines()
      let movements = chunks[1].splitLines().join().join()
    
      var robot: Vec2
      for y in 0..grid.high:
        for x in 0..grid[0].high:
          if grid[y][x] == '@':
            grid[y][x] = '.'
            robot = (x,y)
    
      block p1:
        var grid = grid
        var robot = robot
        for m in movements:
          let dir = parseEnum[Dir]($m)
          step(grid, robot, dir)
        for y in 0..grid.high:
          for x in 0..grid[0].high:
            if grid[y][x] == 'O':
              result.part1 += 100 * y + x
    
      block p2:
        var grid = grid.convertPart2()
        var robot = (robot.x*2, robot.y)
        for m in movements:
          let dir = parseEnum[Dir]($m)
          step2(grid, robot, dir)
          #grid.inspect(robot)
    
        for y in 0..grid.high:
          for x in 0..grid[0].high:
            if grid[y][x] == '[':
              result.part2 += 100 * y + x
    

    Codeberg Repo

  • lwhjp@lemmy.sdf.org
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    4 hours ago

    Haskell

    This was a fun one! I’m quite pleased with moveInto, which could be easily extended to support arbitrary box shapes.

    Solution
    import Control.Monad
    import Data.Bifunctor
    import Data.List
    import Data.Map (Map)
    import Data.Map qualified as Map
    import Data.Set (Set)
    import Data.Set qualified as Set
    
    type C = (Int, Int)
    
    readInput :: String -> (Map C Char, [C])
    readInput s =
      let (room, _ : moves) = break null $ lines s
       in ( Map.fromList [((i, j), c) | (i, l) <- zip [0 ..] room, (j, c) <- zip [0 ..] l],
            map dir $ concat moves
          )
      where
        dir '^' = (-1, 0)
        dir 'v' = (1, 0)
        dir '<' = (0, -1)
        dir '>' = (0, 1)
    
    moveInto :: Int -> Set C -> C -> C -> Set C -> Maybe (Set C)
    moveInto boxWidth walls (di, dj) = go
      where
        go (i, j) boxes
          | (i, j) `Set.member` walls = Nothing
          | Just j' <- find (\j' -> (i, j') `Set.member` boxes) $ map (j -) [0 .. boxWidth - 1] =
              Set.insert (i + di, j' + dj)
                <$> foldM
                  (flip go)
                  (Set.delete (i, j') boxes)
                  [(i + di, j' + z + dj) | z <- [0 .. boxWidth - 1]]
          | otherwise = Just boxes
    
    runMoves :: (Map C Char, [C]) -> Int -> Int
    runMoves (room, moves) scale = score $ snd $ foldl' move (start, boxes) moves
      where
        room' = Map.mapKeysMonotonic (second (* scale)) room
        Just start = fst <$> find ((== '@') . snd) (Map.assocs room')
        walls =
          let ps = Map.keysSet $ Map.filter (== '#') room'
           in Set.unions [Set.mapMonotonic (second (+ z)) ps | z <- [0 .. scale - 1]]
        boxes = Map.keysSet $ Map.filter (== 'O') room'
        move (pos@(i, j), boxes) dir@(di, dj) =
          let pos' = (i + di, j + dj)
           in maybe (pos, boxes) (pos',) $ moveInto scale walls dir pos' boxes
        score = sum . map (\(i, j) -> i * 100 + j) . Set.elems
    
    main = do
      input <- readInput <$> readFile "input15"
      mapM_ (print . runMoves input) [1, 2]