Day 10: Pipe Maze

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  • Ananace@lemmy.ananace.dev
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    1 year ago

    There’s a next if [...] to_visit.include?(off_p), and I also only visit points that haven’t been flood filled yet (next unless %w[. I].include? val), so there shouldn’t be any superfluous testing going on.

    Went back and did a quick test of thing, and yep, converting the to_visit array to a set pulls execution time down to ~600ms. But the code becomes much messier.
    Going to move the mutation of the map down to the point where I pick a point for visitation instead, so I can re-use the check for already flooded tiles instead.