Day 24: Odds

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FAQ

  • cvttsd2si
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    1 year ago

    Scala3, Sympy

    case class Particle(x: Long, y: Long, z: Long, dx: Long, dy: Long, dz: Long)
    
    def parseParticle(a: String): Option[Particle] = a match
        case s"$x, $y, $z @ $dx, $dy, $dz" => Some(Particle(x.toLong, y.toLong, z.toLong, dx.trim.toLong, dy.trim.toLong, dz.trim.toLong))
        case _ => None
    
    def intersect(min: Double, max: Double)(p: Particle, q: Particle): Boolean =
        val n = p.dx * q.y - p.y * p.dx - q.x * p.dy + p.x * p.dy
        val d = p.dy * q.dx - p.dx * q.dy
    
        if(d == 0) then false else 
            val k = n.toDouble/d
            val k2 = (q.y + k * q.dy - p.y)/p.dy
            val ix = q.x + k * q.dx
            val iy = q.y + k * q.dy
            k2 >= 0 && k >= 0 && min <= ix && ix <= max && min <= iy && iy <= max
    
    def task1(a: List[String]): Long = 
        val particles = a.flatMap(parseParticle)
        particles.combinations(2).count(l => intersect(2e14, 4e14)(l(0), l(1)))
    
    import re as re2
    from sympy import *
    
    p, v, times, eqs = symbols('x y z'), symbols('dx dy dz'), [], []
    
    def parse_eq(i: int, s: str):
        parts = [int(p) for p in re2.split(r'[,\s@]+', s) if p.strip() != '']
        time = Symbol(f't{i}')
        times.append(time)
        for rp, rv, hp, hv in zip(p, v, parts[:3], parts[3:]):
            eqs.append(Eq(rp + time * rv, hp + time * hv))
    
    # need 3 equations for result, everything after that just slows things down
    neq = 3
    with open('task1.txt', 'r') as fobj:
        for i, s in zip(range(neq), fobj.readlines()):
            parse_eq(i, s)
    
    for sol in solve(eqs, list(p) + list(v) + times):
        x, y, z, *_ = sol
        print(x + y + z)
    
  • Treeniks@lemmy.ml
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    1 year ago

    Rust

    github: https://github.com/Treeniks/advent-of-code/blob/master/2023/day24/rust/src/main.rs

    codeberg: https://codeberg.org/Treeniks/advent-of-code/src/branch/master/2023/day24/rust/src/main.rs

    gitlab: https://gitlab.com/Treeniks/advent-of-code/-/blob/master/2023/day24/rust/src/main.rs

    Had to look on reddit for how to solve part 2. Wasn’t happy with the idea of using something like Z3, so I ended up brute force guessing the velocity, solving for the position and time and seeing if those are correct.

    Lots of unintelligible calculations for solving the equation systems in the code that I just prepared on paper and transferred over.

  • hades@lemm.ee
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    1 year ago

    Python

    import numpy as np
    import z3
    
    from aoc23.util import assert_full_match
    from .solver import Solver
    
    class Day24(Solver):
    
      def __init__(self):
        super().__init__(24)
        self.test_area = [200000000000000, 400000000000000]
      
      def presolve(self, input: str):
        self.stones = []
        for line in input.splitlines():
          (x, y, z, vx, vy, vz) = assert_full_match(
            r'([0-9-]+), +([0-9-]+), +([0-9-]+) +@ +([0-9-]+), +([0-9-]+), +([0-9-]+)', line).groups()
          self.stones.append((int(x), int(y), int(z), int(vx), int(vy), int(vz)))
    
      def solve_first_star(self) -> int | str:
        count = 0
        for i, stone_a in enumerate(self.stones):
          for stone_b in self.stones[i+1:]:
            matrix = np.array([[stone_a[3], -stone_b[3]],
                              [stone_a[4], -stone_b[4]],])
            rhs = np.array([[stone_b[0] - stone_a[0]], [stone_b[1] - stone_a[1]]])
            try:
              x = np.linalg.solve(matrix, rhs)
              if not (x > 0).all():
                continue
              intersection_x = stone_a[0] + stone_a[3] * x[0, 0]
              intersection_y = stone_a[1] + stone_a[4] * x[0, 0]
              if (self.test_area[0] <= intersection_x <= self.test_area[1]
                  and self.test_area[0] <= intersection_y <= self.test_area[1]):
                count += 1
            except np.linalg.LinAlgError:
              continue
        return count
    
      def solve_second_star(self) -> int | str:
        x0 = z3.Int('x0')
        y0 = z3.Int('y0')
        z0 = z3.Int('z0')
        vx0 = z3.Int('vx0')
        vy0 = z3.Int('vy0')
        vz0 = z3.Int('vz0')
        t1 = z3.Int('t1')
        t2 = z3.Int('t2')
        t3 = z3.Int('t3')
        solver = z3.Solver()
        solver.add(x0 + vx0 * t1 == self.stones[0][0] + self.stones[0][3] * t1)
        solver.add(y0 + vy0 * t1 == self.stones[0][1] + self.stones[0][4] * t1)
        solver.add(z0 + vz0 * t1 == self.stones[0][2] + self.stones[0][5] * t1)
        solver.add(x0 + vx0 * t2 == self.stones[1][0] + self.stones[1][3] * t2)
        solver.add(y0 + vy0 * t2 == self.stones[1][1] + self.stones[1][4] * t2)
        solver.add(z0 + vz0 * t2 == self.stones[1][2] + self.stones[1][5] * t2)
        solver.add(x0 + vx0 * t3 == self.stones[2][0] + self.stones[2][3] * t3)
        solver.add(y0 + vy0 * t3 == self.stones[2][1] + self.stones[2][4] * t3)
        solver.add(z0 + vz0 * t3 == self.stones[2][2] + self.stones[2][5] * t3)
        assert solver.check() == z3.sat
        model = solver.model()
        return sum([model[x0].as_long(), model[y0].as_long(), model[z0].as_long()])