Day 24: Odds

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

  • hades@lemm.ee
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    1 year ago

    Python

    import numpy as np
    import z3
    
    from aoc23.util import assert_full_match
    from .solver import Solver
    
    class Day24(Solver):
    
      def __init__(self):
        super().__init__(24)
        self.test_area = [200000000000000, 400000000000000]
      
      def presolve(self, input: str):
        self.stones = []
        for line in input.splitlines():
          (x, y, z, vx, vy, vz) = assert_full_match(
            r'([0-9-]+), +([0-9-]+), +([0-9-]+) +@ +([0-9-]+), +([0-9-]+), +([0-9-]+)', line).groups()
          self.stones.append((int(x), int(y), int(z), int(vx), int(vy), int(vz)))
    
      def solve_first_star(self) -> int | str:
        count = 0
        for i, stone_a in enumerate(self.stones):
          for stone_b in self.stones[i+1:]:
            matrix = np.array([[stone_a[3], -stone_b[3]],
                              [stone_a[4], -stone_b[4]],])
            rhs = np.array([[stone_b[0] - stone_a[0]], [stone_b[1] - stone_a[1]]])
            try:
              x = np.linalg.solve(matrix, rhs)
              if not (x > 0).all():
                continue
              intersection_x = stone_a[0] + stone_a[3] * x[0, 0]
              intersection_y = stone_a[1] + stone_a[4] * x[0, 0]
              if (self.test_area[0] <= intersection_x <= self.test_area[1]
                  and self.test_area[0] <= intersection_y <= self.test_area[1]):
                count += 1
            except np.linalg.LinAlgError:
              continue
        return count
    
      def solve_second_star(self) -> int | str:
        x0 = z3.Int('x0')
        y0 = z3.Int('y0')
        z0 = z3.Int('z0')
        vx0 = z3.Int('vx0')
        vy0 = z3.Int('vy0')
        vz0 = z3.Int('vz0')
        t1 = z3.Int('t1')
        t2 = z3.Int('t2')
        t3 = z3.Int('t3')
        solver = z3.Solver()
        solver.add(x0 + vx0 * t1 == self.stones[0][0] + self.stones[0][3] * t1)
        solver.add(y0 + vy0 * t1 == self.stones[0][1] + self.stones[0][4] * t1)
        solver.add(z0 + vz0 * t1 == self.stones[0][2] + self.stones[0][5] * t1)
        solver.add(x0 + vx0 * t2 == self.stones[1][0] + self.stones[1][3] * t2)
        solver.add(y0 + vy0 * t2 == self.stones[1][1] + self.stones[1][4] * t2)
        solver.add(z0 + vz0 * t2 == self.stones[1][2] + self.stones[1][5] * t2)
        solver.add(x0 + vx0 * t3 == self.stones[2][0] + self.stones[2][3] * t3)
        solver.add(y0 + vy0 * t3 == self.stones[2][1] + self.stones[2][4] * t3)
        solver.add(z0 + vz0 * t3 == self.stones[2][2] + self.stones[2][5] * t3)
        assert solver.check() == z3.sat
        model = solver.model()
        return sum([model[x0].as_long(), model[y0].as_long(), model[z0].as_long()])